Week 1 July 24th-July 28th (M-F 9am-4pm)
Week 2 July 31st-August 4th (M-F 9am-4pm)
Week 3 August 14th-August 18th (M-F 9am-4pm)
Week 4 August 21st-August 25th (M-F 9am-4pm)
Instructor: Mike Jones, Jordan Smith-Hays
Early Bird Discount $299
Regular Price $319 (after 4/17)
Extended Care is available from 7:30-9am & 4-6pm
Extended care for July
Extended care for August 14th-August 18th
Extended care for August 21st-August 25th
July Camp Location
Forsythe Middle School
1655 Newport Rd
Ann Arbor, MI 48103
August Camp Location
Zion Lutheran Church
1501 W. Liberty St
Ann Arbor, MI 48103
Rec & Ed is proud to present the nationally-known Camp Invention summer enrichment program to the Ann Arbor area. Camp Invention reinforces and extends the school year curriculum through inquiry-based, hands-on engagement in Science, Technology, Engineering and Math (STEM) concepts.
Each week features a different STEM theme with hands-on modules that campers complete throughout the week. Below are the modules included in each week.
Week 1 - LAUNCH
DUCT TAPE BILLIONAIRE
Campers explore invention from a real-world point of view, design and build their own duct tape creations, and practice the same skills entrepreneurs use to launch a new product.
OPERATION KEEP OUT
Campers take apart non-working machines and devices to investigate their inner operations and create the ultimate Spy Gadget Alarm Box to keep treasures secure!
HAVE A BLAST
Camp participants will fling, fly, and float through high-energy air battles while using physics to boost their advantage.
MISSION SPACE MAKERS
This mission takes campers out of this world to locate and prepare a new planet for human habitation. Teams are challenged to design inventions that transform the atmosphere, terrain, and ecosystem of an exoplanet.
Week 2 - INNOVATE
INNOVATE POWERED Campers join a mysterious scientist seeking new ways to power robotic creatures.
I CAN INVENT Using real tools, campers ` uncover mechanical gears and guts and upcycle them into exciting new innovations.
HATCHED Campers utilize a virtual computer world for an introduction to entrepreneurship and economics.
S.M. ART: SCIENCE, MATH & ART Fantasy is utilized to introduce exciting mathematics topics that involve very little numeracy.
Week 3 - ILLUMINATE
Campers receive personalized video challenges from National Inventors Hall of Fame Inductees to create the next big thing!
Camp participants build, race, and modify freestyle racing karts.
Design Studio: Illuminate
Campers become entrepreneurs while creating their own invention prototypes.
I Can Invent: Maker Studio
Campers reverse engineer machines to uncover the parts and pieces they will use to make big innovations.
Week 4 - CREATE
PROBLEM SOLVING ON PLANET ZAKR ® Science fiction has predicted many of today's science facts; campers creative and critical thinking skills are challenged as they experience the wondrous world of science fiction.
I CAN INVENT Use Science, Technology, Engineering and Math (STEM), creative problem solving and hands-on applications to develop 21st century critical-thinking skills.
IMAGINATION POINT: RIDE PHYSICS Campers are introduced to Sir Isaac Newton's Three Laws of Motion through hands-on activities related to amusement park rides.
SAVING SLUDGE CITY Campers increase their understanding of ecology and conservation as they are challenged to rebuild a cleaner, more eco-friendly city.